The Future of Fitness in The Metaverse
In the future, we will certainly be more and more "trapped" in the virtual world and we will therefore need to maintain our physical health. The future of fitness will surely be a blend of virtual and physical exercise, influenced by metaverse applications.
The metaverse has enormous potential to provide an endless amount of physical exercise. In this article, we'll look at three fitness trends that will influence the way people might burn calories in the metaverse.
Whatever the future of fitness, these trends have tended to prevail, and are likely to continue to do so in the metaverse.
Trend number 1 - Gamified exercise
Daily exercise coupled with gamification makes sport more fun. This category includes competitions with other users, story modes, and rewards for completing certain tasks or collecting badges for achieving goals.
Trend number 2 - Wearing smart devices
I'm sure everyone is familiar with this trend, whether it's wearing smart clothing such as shoes or t-shirts that record fitness activity, or various other devices such as watches or wristbands. All these smart accessories are sure to persist in the future, but with even more features.
Trend number 3 - Non-location specific fitness
Covid-19 has changed the fitness industry in a big way. The closure of many gym venues resulted in the creation of apps that weren't tied to a specific location or exercise tool. Today, we can simply download an app on our mobile phones and there are countless exercise routines and lessons on how to exercise properly, all without having to leave the comfort of our own homes. The metaverse is likely to be place-bound and these apps will therefore form the foundation of the fitness technology of the future.
The metaverse and these trends
How people embrace VR and AR technology will play the biggest role in the development of metaverse fitness tools. Based on various statistics, the global market for these technologies could grow to over $250 billion by 2028. There are already many projects that are implementing this idea.
Gamification
VR technology is already a reality and many gamers use it almost daily. By putting on a headset, you can immerse yourself in a virtual world and see places you may never have been able to visit in the physical world. In the fitness metaverse, for example, you will be able to compete with your friends, work out with a trainer, complete various challenges and much more, all without leaving the house.
One example is Olive X, which is working on creating a gamified metaverse ecosystem. Their platform, Dustland Rider, allows users to integrate physical bikes via Bluetooth and immerse themselves in the game's story while continuing to exercise.
Smart devices
Engineers at Wesmart have developed a special suit for electrical muscle stimulation. This suit sends biopulse waves similar to the human brain, using 16 electrodes covering the user's body. The result is that the user experiences positive effects as they would with conventional exercise.
Sony has also recently announced an interesting product called Mocopi. It is a lightweight wristband that senses the user's movements in real time and it can be used, for example, to move an avatar within various metaverse applications.
Smart devices are expected to grow at a CAGR of 15.20% by 2030. These devices are already commonplace and various innovations and other new developments are expected in the future.
Non-location specific fitness
The metaverse will allow us to use various holograms within our homes, including fitness trainers, partners or opponents. Ghost Pacer has succeeded in making this concept a reality having developed augmented reality goggles that project a live opponent onto a running track. This means that by using the companion Ghost Pacer app, you can run with your friends regardless of time and location.
Source: nftnewstoday.com
analyst opinion
Jakub Odvářka
The metaverse has enormous potential to provide an endless amount of physical exercise. In this article, we'll look at three fitness trends that will influence the way people might burn calories in the metaverse.
Whatever the future of fitness, these trends have tended to prevail, and are likely to continue to do so in the metaverse.
Trend number 1 - Gamified exercise
Daily exercise coupled with gamification makes sport more fun. This category includes competitions with other users, story modes, and rewards for completing certain tasks or collecting badges for achieving goals.
Trend number 2 - Wearing smart devices
I'm sure everyone is familiar with this trend, whether it's wearing smart clothing such as shoes or t-shirts that record fitness activity, or various other devices such as watches or wristbands. All these smart accessories are sure to persist in the future, but with even more features.
Trend number 3 - Non-location specific fitness
Covid-19 has changed the fitness industry in a big way. The closure of many gym venues resulted in the creation of apps that weren't tied to a specific location or exercise tool. Today, we can simply download an app on our mobile phones and there are countless exercise routines and lessons on how to exercise properly, all without having to leave the comfort of our own homes. The metaverse is likely to be place-bound and these apps will therefore form the foundation of the fitness technology of the future.
The metaverse and these trends
How people embrace VR and AR technology will play the biggest role in the development of metaverse fitness tools. Based on various statistics, the global market for these technologies could grow to over $250 billion by 2028. There are already many projects that are implementing this idea.
Gamification
VR technology is already a reality and many gamers use it almost daily. By putting on a headset, you can immerse yourself in a virtual world and see places you may never have been able to visit in the physical world. In the fitness metaverse, for example, you will be able to compete with your friends, work out with a trainer, complete various challenges and much more, all without leaving the house.
One example is Olive X, which is working on creating a gamified metaverse ecosystem. Their platform, Dustland Rider, allows users to integrate physical bikes via Bluetooth and immerse themselves in the game's story while continuing to exercise.
Smart devices
Engineers at Wesmart have developed a special suit for electrical muscle stimulation. This suit sends biopulse waves similar to the human brain, using 16 electrodes covering the user's body. The result is that the user experiences positive effects as they would with conventional exercise.
Sony has also recently announced an interesting product called Mocopi. It is a lightweight wristband that senses the user's movements in real time and it can be used, for example, to move an avatar within various metaverse applications.
Smart devices are expected to grow at a CAGR of 15.20% by 2030. These devices are already commonplace and various innovations and other new developments are expected in the future.
Non-location specific fitness
The metaverse will allow us to use various holograms within our homes, including fitness trainers, partners or opponents. Ghost Pacer has succeeded in making this concept a reality having developed augmented reality goggles that project a live opponent onto a running track. This means that by using the companion Ghost Pacer app, you can run with your friends regardless of time and location.
Source: nftnewstoday.com